Initial Movement Speed Bonus: 25/30/45/40/45% for 3.5 seconds ⇒ 30% that rapidly decays over 1 second.removed Mounted Bonus Movement Speed: Rell no longer gains bonus passive movement speed while mounted.new Actually Jungle Rell Though.: Now deals 250% damage to jungle camps.Slidespeed: 85% of jump speed ⇒ 100% of jump speed.Knock Up Duration: 1 second ⇒ 0.75 seconds.removed Can’t Stop Me Now: Rell no longer has a movement speed cap while dismounted.Dismounted Movement Speed : Reduced to 280 flat ⇒ Reduced by 15% (Note: this will be a nerf early game and a buff late game.Dismounted Bonus Armor and Magic Resist: 10% ⇒ 12%.new Dismounted Bonus Attack Range: Gain 75 Attack Range.Now it does full damage and applies passive to all enemies hit removed All The Damages: On old Rell, Q did reduced damage to enemies after the first, and only applied passive to the first enemy hit.new A Swing and a (Hopefully) Hit: When Rell casts Q, she moves 100 units forward as she takes a step to swing.new Jungle Rell?: Deals 250% damage to jungle camps.Range: 685 units in front of Rell, 150 behind Rell ⇒ 520 in front of Rell, 220 behind Rell.removedWho Needs Heals Anyway: Q no longer heals Rell or her allies.Stunning Strike: Q now stuns all targets hit for 0.75 seconds.removed Sunset: Passive no longer applies to minions.removed Into The: Hitting a new target no longer refreshes the Passive duration on all targets.removed Rode Off: Passive no longer deals bonus magic damage on hit.new Death Proof Magnets: Rell keeps resists for the full duration of the Passive buff, even if the target dies.
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